INTERACTIVE MODEL

Account for a one-dimensional collision

Adjust the controls, inspect the calculated response and use the reading links to place the model in its physical context.

Interactive model: Account for a one-dimensional collision. Enable JavaScript to adjust its controls.

v₁′ = (1 − em₂)/(1 + m₂); v₂′ = (1 + e)/(1 + m₂)

Body 1 has mass 1 and initial velocity 1; body 2 starts at rest. An isolated one-dimensional encounter uses restitution 0 ≤ e ≤ 1. Lost translational kinetic energy becomes internal modes, not missing energy.

What this model assumes

Body 1 has mass 1 and initial velocity 1; body 2 starts at rest. An isolated one-dimensional encounter uses restitution 0 ≤ e ≤ 1. Lost translational kinetic energy becomes internal modes, not missing energy.

How to explore it

Begin with the default values. Change one control at a time and watch both the graph and the readouts. Then reset the model and change another parameter. This isolates which input produces the effect you are seeing.

The plotted values are generated from the displayed equation. Downloading the calculated data lets you inspect the numerical series or compare it with a calculation of your own. The data are synthetic model outputs, not observations from an apparatus.

Before carrying a prediction into an experiment, match the model’s assumptions to the actual system: the relevant degrees of freedom, boundary conditions, noise, losses and measurement convention. The linked articles explain which comparison is physically meaningful.

Account for a one-dimensional collision

Calculated model image. Body 1 has mass 1 and initial velocity 1; body 2 starts at rest. An isolated one-dimensional encounter uses restitution 0 ≤ e ≤ 1. Lost translational kinetic energy becomes internal modes, not missing energy. Default control values are used in this fixed figure.

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Collisions and encounters